What it is
Dungeons are instanced adventures. Enter through world portals, fight trainers, visit rest shops, solve puzzles, and pick paths between rooms. Runs use a separate dimension with special rules.
Starting a run
- Find a dungeon portal in the world (labeled in-game).
/dungeon startor/dungeon start <reward_table>if multiple loot tables exist.- Follow prompts to
/dungeon choose <slot>between rooms. - After battles,
/dungeon continueor use post-battle options like heal, multipliers, or GUI picks.
In-run shop
Earn dungeon points from rooms and battles.
| Command | What it does |
|---|---|
/dungeon shop list |
See offerings |
/dungeon shop buy <id> |
Buy an item |
Default shop entries include bread, iron, and golden apples priced in points.
Restrictions
While a run is active, only /dungeon commands work for normal players. Item drops and pickups may be blocked in the dungeon dimension.
Leave anytime with /dungeon leave.
Tips
- Post-battle heal options may restore part of your party. Read the HUD before clicking through.
- Boss rooms appear on schedules defined in config (every 5 rooms on default main difficulty).